May 14th, 2008 by SilverMani
Categories: Silverlight Community

Icaza, Vice president of developer relations at Novell and head of the Mono project, announced on his blog the first public release of Moonlight.
- No-media codecs supported, but easy to install: head to http://www.go-mono.com/moonlight and click on the cute installer for Moonlight. This currently hosts builds for Linux x86 and x86-64 for Firefox.
- Source-code compilation, but you can optionally compile FFMpeg codecs yourself. To do this, download our moon-0.6.tar.bz2. And follow the build instructions.
This release supports Windowless mode
Moonlight supports "windowless" mode, a mechanism that allows Silverlight content to blend with other HTML ements on a page. This is only supported by Firefox 3, users of older versions of Firefox might run into Silverlight applications and web sites that do not work correctly as many Silverlight applications depend on this functionality (Flash sites have the same problem with Firefox 2).
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May 14th, 2008 by SilverMani
Categories: Silverlight Community
Silverlight continues to make steady progress. These two tutorials are handy if you want easy jump start to your Silverlight projects.
PhotoGallery document thanks to this link
Blog Attachments
visualwebgui-enterprisesilverlightapplication.ppt (PPT, 418K)
photogallerywallhowto.doc (DOC, 205K)
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May 14th, 2008 by SilverMani
Categories: Silverlight Community
Introduction to Silverlight
Blog Attachments
introductiontosilverlight-2008-01.ppt (PPT, 2535K)
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May 14th, 2008 by SilverMani
Categories: Silverlight Community
Developing Rich Web Applications with Silverlight
Blog Attachments
developingrichwebappspart1.ppt (PPT, 4074K)
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May 9th, 2008 by SilverMani
Categories: Silverlight Community
1 min promise is here and it’s called Popfly.
Our sister group in Popfly just released thier game engine to create mashups using the easy to use Popfly toolset. You can build all kinds of interesting mashups quickly and publish them to your favorite social network. What’s intersting about this is I created a game in about 1 min using thier default templates and it’s all in Silverlight.
I embedded it here:
Let me know what you think about Popfly..
C
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May 9th, 2008 by SilverMani
Categories: Silverlight Community
I noticed this too. This is less annoying.
A few weeks ago I noticed changes in browser's behaviors…Â
1) My IEÂ 7.0.6000Â no longer prompts for Click To ActivateÂ
2) My firefox 2.0.0.13  no longer required a reboot after installing Silverlight … If you had not noticed, using silverlight.js on IE allowed you to instantiate silverlight plugin right after installing , but on other browsers it required a re-start…Â
I pinged Piotr, our deployment PM, asking if he was seeing the same and he upped it sharing that he had a way to instantiate silverlight on ANY PLATFORM and ANY browser WITH OUT requiring A RE-START… [call me a geek, but I was happy]..  Today, he posted the blog with the magic call: navigator.plugins.refresh () …  Check it out yourself… Â
I hear the next version of Silverlight.js (when we next release an SDK) will include these changes; in the mean time you can take his advise and use navigator.plugins.refresh () to get around the re-boot issue and instantiate SL right after installing… Â
[caveat: this does not work if silverlight is being updated, and the plugin was loaded, but that scenario is not common since silverlight auto-updates itself] …
Thanks Piotr, and welcome to blogging..

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May 9th, 2008 by SilverMani
Categories: Silverlight Community
I will be trying it this weekend. Sweeet.
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April 25th, 2008 by SilverMani
Categories: Silverlight Community
Silverlight is a very media development platform. Here are few things developers can do with it:
- Web media player with custom-branded look and feel, custom controls (play/pause), overlays for ratings, suggested clips, album-art presentation, and dynamic banner-ad rotation, organically integrated into existing Web experiences
- Interactive product presentations and galleries with video and/or audio elements reaching targeted audiences
- Web-based video-editing solutions (end-user or line-of-business) that are flexible enough to support a broad range of client operating systems and browser types
- Cross-platform casual and interactive games that integrate audio and video directly into game play or cut scenes for storyline development
- E-learning and corporate-training solutions designed to provide an inviting, rich presentation of integrated video flexible enough to integrate with existing solutions
- This is just a small sample of the scenarios that are enabled by using Silverlight. In most cases, you can enhance existing applications that use AJAX, JavaScript or JScript, and HTML with Silverlight inline.
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April 25th, 2008 by SilverMani
Categories: Silverlight Community
Gartner just posted a very interesting review of Microsoft’s strategy from Mix08′. While I find the article pretty positive and mostly complete, there are a few things missing here.
1) Tools development - While not the key to the conference and barely noticed in the report is that we have been doing more work around integration of our development tools for developers and designers to close the gap between them. The outcome of this as we rapidly execute on this, will be faster time to market for application development across the board as well as more opportunities for designers to change the user experience of not just web applications but also applications on the desktop.
2) Monetizing applications - They don’t really discuss how we are making sure our partners can monetize their applications. Sure we are going to make it easier to integrate and create compelling ads and we demonstrated a taste of this at Mix, but you we are keen on making sure our partners can make money and that our technology (SL, WPF, VS2008, .Net Framework) is the enabler for this. Not jut top line revenue or ads, but also saving money on bottom line costs like developer costs, code management, etc., traditional ROI costs.
Overall a good read either way..
C
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April 25th, 2008 by SilverMani
Categories: Silverlight Community
No more ball parking required this time as Futuremark has announced that 3DMark Vantage is now gold and will be officially introduced Monday, April 28 at around 13:00 GMT or 09:00 EST. The seventh benchmark in the 3DMark series comes with new tests for GPUs, CPUs and PPUs, four difference performance presets and more. 3DMark Vantage will be available in four versions, - Trial, Basic, Advanced and Professional, with the first one being free and enabling a single test run. The Basic version which costs $6.95 will let you do “infinite” runs but only using the Performance preset, the Advanced version ($19.95) will unlock all presets, six features tests and setting customization while the most expensive version, Professional ($495) is for business and commercial use.
The minimum requirements for 3DMark Vantage are:
Minimum
x86/x64 single core CPU with SSE2 support. Performance similar to Intel Pentium D 3.2GHz or better
Fully D3D10/SM4.0 compliant graphics card, 256MB
1024MB Memory
2GB of free disk space
Windows Vista (Server editions not supported)
Recommended
Intel Core 2 Duo E6600 or equivalent AMD CPU
Fully D3D10/SM4.0 compliant graphics card, 512MB
2048MB Memory
2GB of free disk space
Windows Vista (Server editions not supported)
…while, depending on the preset used, you’ll need:
- Entry - 128MB DX10 Video Card and a monitor capable of displaying 1280×1024 resolution
- Performance - 256MB DX10 Video Card and a monitor capable of displaying 1280×1024 resolution
- High - 512MB DX10 Video Card and a monitor capable of displaying 1680×1050 resolution
- Extreme - 512MB DX10 Video Card and a monitor capable of displaying 1920×1200 resolution
More details are coming Monday so try to enjoy the weekend.

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